Guides · Companions Seeds

How to play Companions Seeds.

Companions is Seeds with one more rule: no gem stands alone. Every tile must touch at least one tile of its own colour. Fewer tiles carry seeds, and the companion rule is the clue that fills the gap.

About 4 minutes · Know classic Seeds first

The board.

The same honeycomb, three colours, and seeds on eight tiles instead of ten. Every tile starts empty.

The Pocketful Companions Seeds screen with a honeycomb of empty tiles, some carrying seed dots, and a three-colour palette
Companions, Starter level 1.

The rules.

A tile's seeds list the colours of its neighbours, as in classic. And every gem must touch at least one gem of its own colour: nothing stands alone.

The second rule cuts both ways. A colour with a single tile in a region is impossible, and a tile with one empty neighbour left must be the colour that keeps it company.

Seeds first, as always.

Read the tiles whose seeds are all one colour and colour their neighbours. That builds the first block of gems.

The Companions board with the top tile ringed
The Companions board with three brown tiles placed around the top

Then let companions decide.

As the board fills, check every colour's tiles for company. A gem whose neighbours are all placed in other colours is stranded, so one of its empty neighbours must match it.

The Companions board nearly complete with the three empty bottom tiles outlined

Every finished Companions board has every colour in connected groups of two or more. If you ever see a single gem with no matching neighbour, something nearby is wrong.

Common questions.

Does touching at a corner count?

On a honeycomb every neighbour shares an edge, so touching is touching. Six neighbours per tile.

Can a colour appear only once?

No. A colour that appears at all appears at least twice, and those tiles touch.

Play this board.

This is Companions Seeds, Starter level 1 in Pocketful. It is on the Seeds row, right after Classic.

Download on the App Store